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Showing posts from March, 2022

How to make enemy patrolling on a custom path.

If you are creating a top down game then you will want to move your enemy in a certain path. patrolling is a very important aspect of any game and with Godot it is very easy to create. All you need is path2D node and pathfollow2D. In this video I have cover both straight line patrolling and circular path patrolling. here is the video tutorial-

How to create an object pickup system in Godot

Hey there I have shown you how you can make pick and drop system in Godot. It is very simple and there is no complex calculation going on and this will take your game development skill to next level. I have given complete logic about how it will work. I have shown you in top down game but you can make it in platformer or even in 3D the logic will remain the same. If you have question like how to make pick and drop system in Godot ? how to make pickup system in Godot ? how to pick any object in Godot ? then you will get answer to all of these questions.... here is the video tutorial-

Custom progress bar in godot

No matter what game you are creating you will need to make a progress bar. Progress bar are not just limited to health bars but can be use in many others ways like in showing data or to make a visual timer bar. Not only some basic progress bar but you can also make some custom progress bar in Godot by combining two different progress bar in one, like in this video i have combined linear progress bar and circular progress bar to create a new kind of progress bar. If you have questions like: How to make progress bar in Godot? How to make health bar in Godot ? What type of progress bar are available in Godot ? How to make custom progress bar in Godot ? all these question is answered in this video Here is the tutorial video - I hope this video will help you in your game.

How to share variable between scenes in Godot

  if you have questions like 1. how to share variable between scripts ? 2. how to transfer variable between one script to another ? 3. how to transfer variable over another scene ? then you are at right place. what ever game you create there is always a need to share or transfer variables between scripts. there are actually three very easy way to share variable between scripts. 1. by creating a global script 2. by sending variables with signals 3. by sending values using functions there may be other ways also to share data but these are more common and simple way to share variable. I hope this helps you in making your game. Here is the video tutorial-

Create Tesla gun / Laser gun in Godot

  hello everyone, I am here again with another visual effect tutorial in Godot this time i have made a really cool tesla gun that fires lightning. It is very similar to creating a Laser because the main mechanics is almost the same in both the cases. I have used the line2D node to create the main lightning and then applied a simple shader code in it. and this lightning is going to be fully interactable with other object as well and the collision is checked by the Raycast2D node. I will say that it look great because of the Kenny image pack. you can download the image pack from here: https://godotengine.org/asset-library... Here is the video tutorial- I hope this video helps you in your project or if you have learnt something new from this.

Create a custom text field for user input in Godot

  Hello there, Your wait is over !! I am again here with another Godot Tutorial- Custom text field in Godot. text fields are required in almost every game whether you want to take players name or to get any kind of text from the user. Text Fields are created with the help of 'Line edit' node in Godot, but by default the text field looks awful so, I have shown you how you can customize easily using some images and some basic code. I have also shown you how to implement text field in to your game. I hope you will learn something new from this video. Here is the video tutorial-

Create Auto-aiming bullet, Spiral bullet and Splash/360 deg bullet

  Hello there, Your wait is over !! I am again here with another Godot Tutorial- Type of bullet part 2. bullets are the core mechanics if you are creating any kind of action game even its not a shooting game but you can use it in traps. these are some very popular bullets that you should create in your game there are some bullets which seems very complicated to create but I have created it using very minimum Math and without any complex calculation, so that any one can easy understand it. In the part 1 we have created the- "simple bullet", the "shotgun bullet" and the "laser bullet" if you haven't watched the first part then watch it here and in this video I have created the- "auto aiming bullet" or "homing bullet", the two kind of bullet pattern one is "spiral bullet" and other one is "splash bullet" here is the video tutorial-

Create Shotgun, Laser gun and single firing gun in Godot 2D

  Hello every one !! Shooting is a thing that can make player engage for a long time. and there are so many different types of guns which are very easy to make and look also very amazing like auto machine gun, single bullet firing gun, multiple bullet firing also known as shotgun, laser gun, and for more advance and Si-fi guns there are auto aiming guns or also known as homing guns, etc. there are so many type of guns, out of which in this video i have taught "how to create single bullet gun in Godot " "how to create shotgun" or "multiple firing gun in Godot" "how to create laser gun in Godot" . this is going to be the part 1 of making guns and in the part 2 video i will make "auto aiming gun in Godot" or "homing bullet" and some enemy fire pattern like " round pattern" and "splash pattern in Godot". here is the video tutorial-

Create 2D Fire in Godot

Godot particles are so great that it makes very easy to create amazing things like particles.  Here are some of the images that you need- Particle Pack  by Kenney Vleugels https://godotengine.org/asset-library/asset/783 Here is the full tutorial video of how it is done -  Godot particles system is very powerful to create many amazing effects one of them is creating fire in Godot using only particle 2D and no code required and when you add particles power with some post processing effects then you get some really good results. In this video i have shown how you can create some realistic looking fire.