Skip to main content

Create Shotgun, Laser gun and single firing gun in Godot 2D

 Hello every one !!

Shooting is a thing that can make player engage for a long time. and there are so many different types of guns which are very easy to make and look also very amazing like auto machine gun, single bullet firing gun, multiple bullet firing also known as shotgun, laser gun, and for more advance and Si-fi guns there are auto aiming guns or also known as homing guns, etc.
there are so many type of guns, out of which in this video i have taught "how to create single bullet gun in Godot " "how to create shotgun" or "multiple firing gun in Godot" "how to create laser gun in Godot" .
this is going to be the part 1 of making guns and in the part 2 video i will make "auto aiming gun in Godot" or "homing bullet" and some enemy fire pattern like " round pattern" and "splash pattern in Godot".

here is the video tutorial-



Comments

Popular posts from this blog

Complete 2D player movement, Beginner to Pro in Godot

 Have you ever wondered why these games feel so good to play? If your answer is visuals then ,  No the key component is their controls. The character movement feels natural, and they move exactly how you want. A good character movement will always make the player feel that they are in total control of the character.  So, you are wondering how to achieve this?  Well, there are some tricks that professional developers use to make their control better. And today we are goanna see what they are and how you can do it in Godot. VIDEO TUTORIAL COMPLETE CODE: extends KinematicBody2D var velocity : Vector2 export var max_speed : int = 1000 export var gravity : float = 55 export var jump_force : int = 1600 export var acceleration : int = 50 export var jump_buffer_time : int = 15 export var cayote_time : int = 15 var jump_buffer_counter : int = 0 var cayote_counter : int = 0 func _physics_process(_delta): if is_on_floor(): cayote_counter = cayote_time if not is_on_floor(): if cayot

Background Loading in Godot | DICODE

Video Tutorial       

Improve your jumping! | Type of jumps in Godot

Wall jump, Wall climbing, Wall sliding and double jump are some of the most common mechanics for a plat-former game. And on top of that they are super easy to create in Godot. So in this Godot tutorial, I have tried to implement all these things in the simplest way possible. I would highly recommend you to watch the 2-D movement video first, because I am adding wall jumps and other stuff in that same script. So, watch it at 1.5x speed! to get an overview. VIDEO TUTORIAL TEXT TUTORIAL Double Jump For this, create a variable jump_counter. This will keep track of how many jumps we have done, while we're in the air. So by default it will be 0. var jump_counter : int = 0 <------- var jump_buffer_counter : int = 0 var cayote_counter : int = 0 Now if you remember, in the previous video, when we are pressing the jump button. We are setting the jump_buffer_counter. So, when we are not on the ground, we will check if buffer_counter > 0 This will be true, only when we have pressed th