Wall jump, Wall climbing, Wall sliding and double jump are some of the most common mechanics for a plat-former game. And on top of that they are super easy to create in Godot. So in this Godot tutorial, I have tried to implement all these things in the simplest way possible. I would highly recommend you to watch the 2-D movement video first, because I am adding wall jumps and other stuff in that same script. So, watch it at 1.5x speed! to get an overview. VIDEO TUTORIAL TEXT TUTORIAL Double Jump For this, create a variable jump_counter. This will keep track of how many jumps we have done, while we're in the air. So by default it will be 0. var jump_counter : int = 0 <------- var jump_buffer_counter : int = 0 var cayote_counter : int = 0 Now if you remember, in the previous video, when we are pressing the jump button. We are setting the jump_buffer_counter. So, when we are not on the ground, we will check if buffer_counter > 0 This will be true, only when we have pressed th
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