Today we are going to talk about blood overlay effects in shooting games. Video tutorial Text tutorial As you may have noticed, this visual indicator is a great way to show that the player is in low health or currently taking damage. However, the standard way of using a single image at the top of the screen can cause problems when the screen is resized, as the entire image gets stretched and distorted. To solve this issue, web developers have been using different images according to the size of the screen for a long time. In this tutorial, we will show you how to implement this technique in Godot. Firstly, we will use a canvas layer node for the root of the screen to ensure that it stays on top of everything. Then, we will add a texture rect node under it and set its anchor to cover the entire area. Next, we will add a script to the texture rect node and connect the item_rect_changed signal to it. This will trigger the function when there is a change in the screen size. Inside this fu