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How to Create Joystick in Godot

 


here is the tutorial video:


code use in the tutorial

Joystick Code


var start_pos: Vector2 = Vector2.ZERO

var end_pos: Vector2 = Vector2.ZERO

var valid_pos = false

onready var js_pos = get_node("background").rect_position

onready var js_bg = get_node("background")

onready var js_handle = get_node("background/handle")


signal swipe_detect(swipe_direction, strength)

signal swipe_end


func _input(event: InputEvent) -> void:

if valid_pos:

if event is InputEventScreenDrag:

if start_pos == Vector2.ZERO:

start_pos = event.position

js_bg.rect_position = Vector2(start_pos.x - 128, start_pos.y - 128)

end_pos = event.position

var direction = end_pos - start_pos

if direction.length() < 120:

js_handle.rect_position.x = 96 + direction.length()

js_handle.rect_pivot_offset.x = 32 - direction.length()

js_handle.rect_rotation = rad2deg(direction.angle())

emit_signal("swipe_detect",direction, direction.length())


func _on_TextureButton_button_down() -> void:

valid_pos = true


func _on_TextureButton_button_up() -> void:

emit_signal("swipe_end")

js_bg.rect_position = js_pos

start_pos = Vector2.ZERO

end_pos = Vector2.ZERO

valid_pos = false

js_handle.rect_position.x = 96

js_handle.rect_pivot_offset.x = 32


Players Code

var direction = Vector2.ZERO

var speed = 300


func _process(delta: float) -> void:

move_and_slide(direction * speed)


func _on_joystick_swipe_detect(swipe_direction, strength) -> void:

direction = swipe_direction.normalized()

$".".rotation_degrees = rad2deg(swipe_direction.angle())

if strength < 300:

speed = strength


func _on_joystick_swipe_end() -> void:

direction = Vector2.ZERO


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