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Crafting Self-Destruct Platforms | Godot Tutorial

 Tutorial Time Stamp 0:00 - Introduction 0:15 - Setting up the scene 1:05 - Writing script 2:19 - Adding Particles 3:34 - Controlling particle through code 4:13 - Upcoming video Description Welcome back to our game development series where we're taking your skills to the next level! In this exciting Unity tutorial, we're diving into the world of dynamic gameplay by showing you how to craft an awe-inspiring self-destruct platform. This unique addition will add an unforgettable element to your game mechanics. In this video, you'll learn how to: Design a captivating self-destruct platform for your game. Create seamless interaction between your character and the platform. Implement dynamic shaking effects to enhance gameplay! Elevate the player experience with stunning particle effects. Optimize and fine-tune your self-destruct mechanism. Get ready for the next level: Moving Platforms with Custom Paths! 🚀 Don't forget to like, subscribe, and hit the notification bell to st

Type of Platforms: Solid & One-Way Techniques | Godot Tutorial

Tutorial Video Timestamp 0:00 overview 0:44 Solid platform 2:16 One-way platform 3:01 Drop from platform Description  Welcome to our in-depth Godot Engine tutorial on creating rock-solid platforms and intriguing one-way platforms for your game! Platforms play a pivotal role in shaping gameplay dynamics, and we're here to guide you through the process step by step. In this tutorial, we'll cover the fundamentals of adding both solid and one-way platforms to your game using Godot Engine. Learn how to establish unyielding surfaces that challenge your players' agility and navigate the intriguing puzzle of platforms you can ascend from beneath. Our easy-to-follow instructions will walk you through each stage, from integrating the platform images to setting up precise collision shapes. We'll unravel the secrets behind crafting platforms that players can climb from underneath, while also delving into the art of making them impassable from one side. Stay tuned as we reveal a cle

Enhancing Game Damage Effects in Godot: A Step-by-Step Guide

Introduction: Welcome to another exciting episode on our YouTube channel dedicated to game development with Godot! In today's tutorial, we're going to dive deep into the world of enhancing damage effects in your game. Get ready to learn how to make your player's experience more immersive by implementing impactful damage effects. From screen shakes to stunning visual effects, we've got it all covered. Let's jump right in!  Watch Video tutorial Text Tutorial Player Movement Basics: Before we get into the juicy details of damage effects, let's quickly recap the basics of player movement in our game. We start by defining variables like speed and health. Inside the physics process function, we apply gravity to the player. Player movement is controlled by the left and right arrow keys, considering the player is on the ground and has nonzero health. The velocity is adjusted to control movement speed, and animations are set accordingly. With these foundations in place,

Godot 4 tutorial: Master Enemy Spawning, Damage Mechanics, and More in Our Epic Game Development Series | Unleash Your Inner Space Warrior

Calling all aspiring game developers and space enthusiasts! Get ready to embark on an extraordinary journey through our thrilling three-part Space Shooter Game Development series. In this blog post, we invite you to join us as we delve into the captivating world of game development, exploring the mechanics of enemy spawning, damage systems, and so much more. Brace yourself for an intergalactic adventure like no other! Part 1: Creating the Cosmic Canvas: In the first instalment of our series, we lifted the curtain on the secrets of creating a dynamic moving background. Discover how to transport players into the vast expanse of space by crafting stunning visual backdrops that set the stage for epic encounters. Learn to design a mesmerizing cosmic canvas that breathes life into your game, captivating players from the very first launch. (Watch part 1) Part 2: Bolstering the Arsenal: Continuing our journey through the stars, we unveiled the power of player characters armed with shooting abi

Dynamic Blood Overlay Effects in Godot

Today we are going to talk about blood overlay effects in shooting games.  Video tutorial Text tutorial As you may have noticed, this visual indicator is a great way to show that the player is in low health or currently taking damage. However, the standard way of using a single image at the top of the screen can cause problems when the screen is resized, as the entire image gets stretched and distorted. To solve this issue, web developers have been using different images according to the size of the screen for a long time. In this tutorial, we will show you how to implement this technique in Godot. Firstly, we will use a canvas layer node for the root of the screen to ensure that it stays on top of everything. Then, we will add a texture rect node under it and set its anchor to cover the entire area. Next, we will add a script to the texture rect node and connect the item_rect_changed signal to it. This will trigger the function when there is a change in the screen size. Inside this fu

Create a Dynamic Full-Screen Particle System in Godot | Leaf Falling Overlay Tutorial

Visual effects, or VFX, are an essential part of game development if you want to keep players engaged. One of the most impressive visual effects you can create is a full-screen particle system, like the beautiful leaf falling overlay shown in this video. In this tutorial, you will learn how to create your own dynamic full-screen particle system in Godot. This method is flexible and will work on any screen size, so you can create stunning effects for your game no matter what device it's played on. To start, you'll need a leaf image and the Godot engine. Resource:  https://github.com/shashank1q/Godot-leaf_falling Open up Godot and create a new scene. Add a Particle2D node to the scene, and set the image in the texture property. Next, set the amount to 20 and the lifetime to 5 seconds in the time section. Uncheck the local coordinate option in the drawing section, and add a new particles material in the process material section. Now set these values to  particles material. Before

Sprite sheet Mastery in Godot: Learn to Handle Every Type Like a Pro

W elcome to our comprehensive tutorial on using sprite sheets in Godot game engine. In this video, we'll cover all the different types of sprite sheets you'll find on the internet, including splitted sprites, single sprite sheets, uneven items, and defective sprite sheets.  Whether you're a beginner or an experienced developer, this video will help you become an expert in working with sprite sheets in Godot game engine. So, don't miss out and watch this video till the end to learn how to use sprite sheets like a pro and improve your Godot game development skills. Video Tutorial Text Version of Video Split sprites Let's start with the easy one. The first type of sprite sheet you'll come across is "Splitted sprites".  These sprite sheets come with separate images for each frame, like this walking animation with 6 images.  To use them, all you have to do is add an AnimatedSprite node. Then, in the inspector panel, you'll find a "frame" optio